NECROTIC APOCALYPSE SERIES 1-6

Necrotic Apocalypse Book 1: Ravenous

An unstoppable curse. A dead man displaced from his time. How do you survive the zombie apocalypse when you started it?

Digby Graves, a deceased medieval peasant with delusions of grandeur, is trying to figure out how the hell he ended up in Seattle eight hundred years after his death. Also, why does he have necrotic magic coursing through his zombified body? Added to that is the fact that he made a terrible first impression the moment he woke up by lunging at the first person that came into biting range.

Now, the curse he unleashed is loose in the world. Digby has a target on his back and only fragmented memories of his death. He needs to survive long enough to put the pieces back together, learn what it means to lead the horde, and master his power over the dead. Digby might even find a few accomplices along the way, if he can hold off on eating them.

The end of the world is gonna get weird.

Necrotic Apocalypse Book 2: Revenant

A zombie on the run. The curse has been hijacked. Time for patient zero to step up.

The human race has become an endangered species in the two weeks since the bomb fell in Seattle. Luckily for Digby, that’s not his problem. Skyline believes that he and his coven were burnt to cinders, so all he needs to do is lay low. Well, that was what he hoped would happen.

Instead, Henwick’s plan to hijack the curse was successful, spreading a new kind of monster across the land. They’re faster, stronger, and more lethal than the dead that came before. With these creatures on the prowl, it doesn’t take long before the apocalypse once again comes knocking at Digby’s door.

His plan to laze around is foiled, so Digby grudgingly sets out in search of a new home. With new allies and adversaries to keep an eye on, his coven will have to uncover the secrets behind Henwick’s plans.

Is creating a safe haven enough, or will Digby be forced to go to war?

Necrotic Apocalypse Book 3: Rend

An empire on the rise. Sin City struggling to survive. Rules are meant to be broken.

Digby Graves is done running. He wants to make good on his declaration of war, which means he’s going to need allies and a land to call his own. That’s where Las Vegas comes in: what better kingdom could a necromancer ask for than the city of Sin itself? With an opportunist turned kingpin, an army of fanatics, and a hive full of monsters standing in his way, the stakes have never been higher. It will take every spell and underhanded tactic in his arsenal to carve out a victory.

Even though he's drawing in allies, the cards are stacked against him. Henwick is bent on ruling the world, and is willing to sacrifice anything or anyone to win. The only power that might sway the odds in Digby’s favor has been locked down by his enemy… for now. With everything on the line, Digby is going to need an ace up his sleeve to come out on top.

It’s time to assemble a crew and pull off the heist of the millennium.

Necrotic Apocalypse Book 4: Ruin

A power to gain. Prices too high to pay. No one cheats death forever.

Digby finally has everything he wants: the heist went off without a hitch, the shards of the Heretic Seed are in his possession, and Autem is in disarray. All he has to do is unlock the power he’s stolen. But it seems that restoring the Seed to its former glory is easier said than done. Something has gone wrong, and it’s up to Digby to fix it, whether he wants to or not.

Trapped within a twisted realm of memories, he’s forced to compete against the souls of past Heretics in a game of death with his existence on the line. To escape, he will have to play nice with the few allies he can find, then make his way to the finish line all while uncovering a conflict that has been hidden throughout the centuries. To make matters worse, until he can find a way home, everyone back in Vegas will need to step up to fill the void left by his absence.

When the dust settles, he may find that the power he seeks will cost him more than he bargained for.

Necrotic Apocalypse Book 5: Rebirth

A friend lost. An empire rewriting the world. A monster rising in the night.

Digby Graves has returned to Las Vegas with a taste for revenge. After giving up his soul in exchange for the power to build an army, he and his crew of misfits begin to realize that he might have made a mistake. Who would have thought having a soul would be important, right?

With a looming war on the horizon, there's no time for Digby to dwell on what he’s lost. The Autem Empire has been preparing its conquest for decades and is already close to seizing control. With nothing but his honorary conscience to guide him, Digby must rally his forces and take the fight to his enemies before his own sanity becomes a forgotten memory.

Saving everyone means facing down his demons and confronting a harsh reality as the line between hero and villain begins to blur: in war, there are no winners.

Necrotic Apocalypse Book 6: Revelations

A shrouded truth. A secret sustained. A lie protects it all.

Digby secured a fragile peace agreement between the empire and Las Vegas. While it’s been only two weeks since then, the city has thrived. A lot can change when no one is trying to smite you off the face of the earth. Unfortunately, more success just means more to lose, and with Henwick hell-bent on finishing what he started, Digby needs power. Enough to protect himself, his friends, and the all-too-fragile peace.

With spies watching his every move, he must uncover the history of the Nine and discover the origin of the Heretic Seed’s power. From there, a treacherous path unfolds before him. With the help of a reluctant vampire, he’ll need to pull off his most ridiculous plan yet; without starting a war in the process.

In a world where lies hold power, sometimes the truth is better left untouched.

PIXEL DUST SERIES 1-3

Pixel Dust Book1: Party Hard

Noctem is a dream come true. Dreams don’t last forever. Nightmares might.

Existing within a virtual world shared across millions of users while they sleep, the online game, Carpe Noctem, offers a life of magic and adventure. For a scruffy gunslinger like Max, and a snarky fairy like Kira, it’s home.

Unfortunately, Noctem’s creator, and unhinged genius, has been fired. On his way out, he slapped a doomsday button to bring the system crashing down and send the global economy into ruin.

To save their second home, Max and Kira will need to assemble a party of misfits to conquer a quest of nightmares, and discover the secrets that lurk within the game.

If they fail, they’ll lose more than they can imagine… but winning has its own price.

Pixel Dust Book 2: Pyramid Game

Overpowered villains. Higher stakes. A pyramid of lies.

A year has passed since the events that nearly brought the game, Carpe Noctem, crashing down. Now, just as things are beginning to get back to normal, a new threat emerges.

When an unkillable player attempts to take over the virtual world, Max and Kira are called in to take him down. To win, the party will have to form their own house, infiltrate a tropical palace, pull off an elaborate heist, and maybe do a little dancing.

With enemies old and new lurking around every corner, it will take every bit of teamwork and creativity the party has to get away clean. Because in this game of PVP, their lives may depend on it.

Pixel Dust Book 3: Auction of Souls

A quest for vengeance. A battle for dominance. Anything is for sale at the Auction of Souls.

Max and his party start down a dark path with only an echo to remind them why they’re fighting. Finding their target in the game isn’t enough, they need to find them in real life. Perhaps for this very reason, they’re no longer harmless misfits: they’re the most infamous players in the game.

They get invited to an auction that offers contract items to the highest bidder, a golden opportunity to prepare for the battles that loom in their future. Weapons aren’t the only thing they need. Down a party member, they need a new ally to fill the void in the team.

House Lockheart wasn't the only group invited: the top players in Noctum gather like moths to a flame. With this many lords, villains, thieves, and assassins in one place, finding an ally is easy; trusting them is far harder.

The auction is open, and the price could be everything.